MOBILE GAME:
ARS ELECTRONICA CENTER FACADE (IN PROGRESS)

Our collective develops a game that can be played via smart phone.

The project is targeted to people passing AEC, who are present in the public space around the AEC fassade and
enables players to immediately interact with the system. Real time effects of the user’s interaction create a
meaningful dynamic between choices players take on their mobiles and what is visually displayed on the fassade.

The structure of the mobile game is challenging players to find a balance between accumulations and deprivation,
fostering generative growth of visual algorithms as much as the intentional sudden destruction of these visual
structures. Rather than accumulating and gaining, the game is about creating tactically smart win-win situations
through mutually caused, non-linear, osmotic processes. The player can control these processes via an
interactive animation on the mobile phone screen (html, PhP, MYSQL). In order to “succeed” in the game, the
biological patterns accumulating and taking over the fassade through the player’s interaction, similar to certain
kinds of bacteria, must be at the same time mastered/regulated into a fluctuating movement. Once the users have collaboratively managed to create this kind of stable and fluctuating balance the game is won.
The aim of the game is to explore methods of redistributing values in a dynamic system and the intermittency between biological creation (evolutiono famoebae) and code (network) structure.

With Delphine Mei, Claudia Mongini, Christine Schörkhuber and Theresa Schubert I’m working on
a mobile game that is interacting with the LED wall of the Ars Electronica Center.




CONCEPT DRAFT ARS ELECTRONICA FACADE
by Miss Baltazar’s Laboratory 2011

Our collective develops a game that can be played via smart phone.

The project is targeted to people passing AEC, who are present in the public space around the AEC fassade and enables players to immediately interact with the system. Real time effects of the user’s interaction create a meaningful dynamic between choices players take on their mobiles and what is visually displayed on the fassade.

The structure of the mobile game is challenging players to find a balance between accumulations and deprivation, fostering generative growth of visual algorithms as much as the intentional sudden destruction of these visual structures. Rather than accumulating and gaining, the game is about creating tactically smart win-win situations through mutually caused, non-linear, osmotic processes. The player can control these processes via an interactive animation on the mobile phone screen (html, PhP, MYSQL). In order to “succeed” in the game, the biological patterns accumulating and taking over the fassade through the player’s interaction, similar to certain kinds of bacteria, must be at the same time mastered/regulated into a fluctuating movement. Once the users have collaboratively managed to create this kind of stable and fluctuating balance the game is won.

The aim of the game is to explore methods of redistributing values in a dynamic system and the intermittency between biological creation (evolutiono famoebae) and code (network) structure.

About Miss Baltazar’s Laboratory:

Mz Baltazar’s Laboratory offers women a space to make electronics their own and realize interactive art projects.

In workshops and temporay collaborations women artists share their skills on Open Source Software and Hardware, hack, solder and make noise. Our activities are taking place on a regular basis at MQ in Vienna, but are also travelling to international institutions and festivals (e.g. Transmediale in Berlin, ISEA 2011 in Istanbul).

Mz Baltazar’s Lab︎︎︎

Artists involved:  Christine Schörkhuber. Claudia Mongini. Delphine Mei. Stefanie Wuschitz. Theresa Schubert.



Apr 19, 2011




2023

Stefanie  Wuschitz